Hey Playstation fans, it’s Connor Bridgeman from Akupara Games here to slap you across the face and finally yell:
The Metronomicon: Slay the Dance Floor Releases August 29th!
Wow, that felt great to say, and sorry about the slap. Besides that, what you need to know is that The Metronomicon: Slay the Dance Floor is one-part RPG and one-part rhythm game.
What’s a rhythm game without music? Well, it’s probably not very good, which is why we have over 50 rump-thumpin’ songs from some of our favorite artists, including but not limited to: Jimmy Urine from Mindless Self Indulgence, Mega Ran, Perturbator, YACHT and a track from Shiny Toy Guns that is cough only currently available in our game cough. To really push the high-energy of a, well… dance battle game, our music had to be current, upbeat, and use a mix of various melodies and progressions. Any music genre goes, so long as it gets the body poppin’.
Here are a just a few samples of the killer tracks you’ll find in the game!
Gathering all these artists together was no small task. Since we are indie to the core, it took a lot of hustle and bustle to get the music we wanted. The music industry is far from predictable, so we decided to take a “long-shot” and simply cold-emailed some of our favorite artists. To our surprise, there were a ton of bands that responded enthusiastically. The developer and our CEO even met up with one of their favorite artists, Jimmy Urine, for sushi to discuss the original song they wanted for the game. We worked with several record labels such as MonsterCat, Witty Tunes, and The End Records, who opened up their libraries for us to choose from. Lastly, we contacted musicians through music subreddits and dug through Soundcloud.
Throughout this whole process, we all learned a valuable lesson. If you want something, ask really nicely, and you might be surprised of the results! Oftentimes, just gathering the courage to ask in the first place can be the most difficult step, but as indies we have to take those chances to be successful. It’s why as indie developers we get so many dates. So, Jessica from 7th grade, will you go out with me?
Danny Garfield (left) and David Logan, CEO of Akupara Games (right) with Jimmy Urine of MSI (center)
The Metronomicon is Two Full Servings of RPG and Rhythm Game
Danny Garfield, lead developer and founder of Puuba, came up with the idea while toying around with two different game ideas. Originally, the idea was to create an “Infinite Runner RPG”. High speed, constant forward momentum, less UIs, no waiting for turns, but still with the strategy and depth that we’ve all come to expect in a role-playing game.
On the other hand, he was also looking for more ways to introduce player choice and strategy into rhythm games. To find a way to allow more options and subjectivity during gameplay that went beyond just hitting the notes the player was given. Suddenly, he was struck by creative lightning and realized that music has a pulse, a forward momentum that drives action, which sounded awfully familiar to his infinite runner RPG idea…
And Thus, The Metronomicon Was Born.
We are all very excited to bring The Metronomicon: Slay the Dance Floor to PlayStation 4! Grab a buddy and play through the entire game with couch co-op! There’s nothing quite like screaming at your teammate for a heal while you jam on a track for that last boss-slaying critical hit. Oh, and you can dig that lonely plastic guitar out of storage to play as well.
The Metronomicon: Slay the Dance Floor will be available digitally on August 29th. Mark your calendars!